Saturday, April 30, 2011

Some Ideas


Here's a sketch up of some of our ideas.

Some Things I've been working on

Here are some more finished looking sticker designs
And here's a sample of what the screen might look like in our new game design idea (sans UI—we haven't quite figured that out yet).


Saturday, April 23, 2011

Updated Game Doc

We've been addressing a new design of the game and updating the Game Doc accordingly.  Some new elements have not been added yet as we are still playing around with them.  The game will be updated as we go along.

https://docs.google.com/document/d/1wVwcSr2jc1z3-Qq1GRaQuKk6d9KGSe5lTlR4ZHtb76Y/edit?hl=en&authkey=CM2Y258C

Saturday, April 16, 2011

Here's a link to my rough PDF: Jared Lunsford PDF Rough

my pdf so far

here's the info I have in my pdf so far...some formatting and pictures and stuff got lost when converting it into a google doc–they will be in the final version once I save it as a PDF.

https://docs.google.com/document/d/1Nons_NxYs0phddedVNtpEHYidIOYDCWNZTXc6KhVbu0/edit?hl=en&authkey=CNzGitoL

Saturday, April 9, 2011

Colored Ads/Avatars



PIg Out Stickerz (because kids love it when z's replace s's)

Pig Out Stickers! 

Each package comes with 11 unique stickers each equipped with exclusive downloadable content!

The sticker pack will become activated at checkout.  Once the pack is activated, just scan the code on the back of each sticker using your iphone or android's camera, or you can enter it manually in your "Pig Out" game application (not included).  You can also scan the activation card included in the pack to upload all of the DLC at once.

Each package is guaranteed to contain at least one character sticker, which will allow the player to download the unique corresponding avatar. Other stickers included in the package will be one theme card, which will unlock a new level introducing new food, and eight "Rate 'em" stickers that can be used to practice your knowledge of foods within your own kitchen, grocery store, or cafeteria.  These stickers with be equipped with mini-mystery content that will enhance gameplay.  In addition, each pack will also include a bonus mystery sticker which will also be equipped with bonus content.





In depth marketing plan

Release game in the iTunes store at $1.99.
At the same time, release a bunch of promo stickers-handing them out for free in schools, hospitals, grocery stores, everywhere.  The promo stickers will be linked with 1 of 3 possible codes.
1) this code will surprise the player in letting them know that they can download the game free of charge
2) This code will allow the player to download the code at a discounted rate of only $.99.
3) This code will not offer the game, but will direct the player to the demo allowing them try it if they would like to buy it.

At launch, 60% of stickers will offer the game for free.  30% will offer it for $.99, and 10% will be "duds"
1 month after release, only 10% will offer the game for free, 50% will be only $.99, 40% will be "duds."
After 3 months, 5% will offer the game for free, 40% will offer it at the discounted rate, and 55% will be "duds".
After production of one month of these stickers, mostly promo stickers ("duds") will be generated which will guide the player to our demo. There will be a 2% chance of a free game, and 3% chance of a discounted game.

Meanwhile, a website will be generated which will include screenshots, video, and short animations related to our game. There will be a button on the home page which will allow the paler to download directly from the website.  There will be a contact page,a forum, and a leaderboard.  The contact page will allow players to voice their concerns about the game itself directly to the us, which will allow us to keep our game up to date and bug free.  The forums will serve as a safe community for players (directed towards kids) and allow them to share what exclusive DLC they might have that is unique.  The leaderboards will also serve to inform about unique avatars players can acquire.

A twitter and Facebook page will also be generated.  This will help to raise hype about the game and hype about the Promo Mystery Stickers.  Promo stickers will also be generated around holidays which could offer the player the chance for a free themed level.  Holiday sticker packs, as well as the standard sticker packs will be available for purchase at launch.

The demo will allow the players a restricted look at the game and allow them to play around a little bit.  A "nag screen" will display upon opening the app. and the players will be able to play with just the one character in the one setting, with one group of food.  After completion of the lever another "nag screen" will inform them of the possibility of new players, colorful stages, and a cornucopia of foods to choose from.  There will also be a button that the players can click would one open up the app store on their device and choose to buy the full version if desired.


Friday, April 1, 2011

Marketing

Marketing Options
Option 1
Start with a free app available in the iTunes Store
Raise the price to $.99 once sales reach 500
Raise to $2.99 if it becomes popular enough. Release a “lite” version which allows someone to play the demo.
Have various promotional opportunities where the game will be free for a day, discounted for a week, etc.

Option 2
Start the game in the iTunes Store at $.99
Raise to $2.99 if it becomes popular enough. Release a “lite” version which allows someone to play the demo.
Have various promotional opportunities where the game will be free for a day, discounted for a week, etc.

Microtransactions
Stuffed animals with online codes (think Webkinz)






Add-ons
Unique avatars, themed levels

Marketing Media
Online Banners














App Store Icons







Stickers

Grocery Store Signs

Magazine Spread


TV Spot Storyboard?




















Saturday, March 5, 2011

Water Bottle Sprite

Hi!

This is Nhu from Team Q. Our team would like to request that the water bottle sprite have some kind of pulsating aura around it so that it can stand out to the player.

Thank you,
Team Q

More Sprites

I updated the older sprite post I made by adding more images to the files

Tuesday, March 1, 2011

Progress, Direction, and Requests

Hey, this is Jon from Team R. We've started the coding process and we completed 90% of a class that defines all the Food Objects. We haven't properly gotten the sprite images individually "boxed" from your image files, however we have decided on the food items we want to use.
We plan to use a 2 dimensional 5x5 array to designate positions on the screen. We are planning to use a point and click approach to selecting food on the screen rather than a mouse click and drag. For now, we are simplifying the pig to just be a sprite that follows the time bar and gives positive reactions to making good choices in food selection. We are going to create another class just for the blood sugar meter and we are currently leaving the point system on hold until we can test some things. We haven't decided upon menu designs yet.
We do have some some requests pertaining to additional art images. Since our progress isn't too far, I will only tell requests for the most immediate needs that we have just in case we decide to change our ideas about what kind of images we may want.
For now, we request a greater variety of "good/healthy" food images. For example, we'd like brocolli, a tomatoe, an apple, cabbage. Things like that. A particular image we are planning on using is the lemon, but it is not immediately discernable as a lemon. It may be mistaken for candy so we'd like more options to choose from. It would be much appreciated if you could fulfill this request. Thanks.

Saturday, February 26, 2011

Any ideas on menus and interface?

Hey guys! I was wondering two things... first of all, does the pig move independent of the time limit? And secondly, what kind of menu structure are you guys envisioning and creating? I saw the title screen, for example, but is there an instructions screen or a score screen? We don't need those yet, but we were wondering if you guys had any ideas on them.

Thank you, and have a good one!

Saturday, February 19, 2011

Food Sprites

Here are some more food sprites for you guys to play around with.

Monday, February 14, 2011

General Questions

I do have a few questions, but the most important question I have is: How do you have a working game already? I would like to know who coded the game and I would also like to see the code if possible. I realize that most I-Phone games are coded in the programming language "Objective C" but I would like to see how the game was structured and organized.
Instead of making a brand new game, I would like to see how the "prototype" that you showed today was made. It would really help as far as design decisions are concerned. We might even encounter some of the same problems that the original coders faced.
I look forward to hearing from you guys soon about this because I plan to start creating a working prototype tomorrow. If there is any additional contact information that you want to give, just forward it to my gmail account.
Thanks,
Jonathan Lee: Team R Leader

PDF summary for UCI programmers

Here is a PDF for the programmers joining the Pig Out team to get a general overview of the game.
After clicking it, go to file and click "download original" to save to your computer with better image quality.

First animated GIF

simple gif I made for the pig.  This is how I imagine it would appear when traveling at its slowest.

Sprite Sheets~ First Set









Saturday, February 12, 2011