Saturday, February 26, 2011

Any ideas on menus and interface?

Hey guys! I was wondering two things... first of all, does the pig move independent of the time limit? And secondly, what kind of menu structure are you guys envisioning and creating? I saw the title screen, for example, but is there an instructions screen or a score screen? We don't need those yet, but we were wondering if you guys had any ideas on them.

Thank you, and have a good one!

Saturday, February 19, 2011

Food Sprites

Here are some more food sprites for you guys to play around with.

Monday, February 14, 2011

General Questions

I do have a few questions, but the most important question I have is: How do you have a working game already? I would like to know who coded the game and I would also like to see the code if possible. I realize that most I-Phone games are coded in the programming language "Objective C" but I would like to see how the game was structured and organized.
Instead of making a brand new game, I would like to see how the "prototype" that you showed today was made. It would really help as far as design decisions are concerned. We might even encounter some of the same problems that the original coders faced.
I look forward to hearing from you guys soon about this because I plan to start creating a working prototype tomorrow. If there is any additional contact information that you want to give, just forward it to my gmail account.
Thanks,
Jonathan Lee: Team R Leader

PDF summary for UCI programmers

Here is a PDF for the programmers joining the Pig Out team to get a general overview of the game.
After clicking it, go to file and click "download original" to save to your computer with better image quality.

First animated GIF

simple gif I made for the pig.  This is how I imagine it would appear when traveling at its slowest.

Sprite Sheets~ First Set









Saturday, February 12, 2011

Tuesday, February 8, 2011

Work Summary

We discussed some new ideas we could implement in our game with Sean today. Some of it will work with our current game model, but others would require us to build a different one. The plan is to move forward with a slightly modified version of what we already have while keeping a second model in mind for the programmers. By Saturday we will have the menu graphics and numbers complete.

Some Food examples

Detailed

Game Resolution 
Faded Food

Some more Food

Schedule and Plans

Just want to make sure we're all on the same page in terms of schedules for the next month or so. I ran this by Sandy, it looks good to her. I'm posting it on all three Nom Nom blogs.

January - Feb. 13: LCAD teams do design and art without collaboration (interference?) from UCI teams.

Monday, Feb. 14: LCAD teams make the trek to UCI (10:00am to noon), pitch ideas and design/art, teams meet (fairly briefly).

Feb. 14 - Feb. 23: Low-key interaction between UCI and LCAD. UCI students will be working on another assignment until Wednesday, Feb. 23.

Feb. 24 - March 11: Full scale interaction, face to face meetings, iterations, demo'ing of prototypes, requests from both sides for changes flying fast and furious.

March 12 - Monday, March 14: Art is frozen, UCI teams make final game play adjustments, squash bugs. Games turned in to me for grading on Monday, 3/14.

post-March 14: work continues on a few of the prototypes, schedule TBD.

Maybe we will have a Demo Day?

Sunday, February 6, 2011

Friday, February 4, 2011

List of Foods

After much research and consulting with many sources found from health related articles, here's the list I came up with for foods and the suggested values for them (the effect they will have on the Blood Sugar Level).

Thursday, February 3, 2011

Questions for Dave - Graphics

1. Can we use graphics with anti-aliasing on the edges? 24-bit PNGS can have multiple levels of transparency in them, but I didn't see this in any of the examples at http://www.ucigame.org/gallery.html. If we could do this it would eliminate the need for choosing a background color on the sprite sheet as the transparency information would already be in the file.

2. Is it possible for us to change the RBG values of our sprites through script for screen fading and other effects?

3. Could we use custom fonts we draw on the sprite sheet for the score/time etc?

Tuesday, February 1, 2011

Gameplan

Top level priorities

  • redo game design document with focus on explaining to programmers
  • research foods and make a list of them along with point values
  • make list of screens player will be presented with
  • draw out graphics


Second level priorities

  • draw out bird and animation and food disappearing
  • choose final font
  • program rough build